NeoLegendHub
Mobile game scene from a NeoLegendHub title

Android & iOS game studio · Melbourne

We build mobile games players can't put down.

NeoLegendHub is a Melbourne studio crafting cross-platform Android and iOS games — from first prototype to live, multiplayer worlds that keep growing.

+61 3 9639 7114
40M+
Player installs
18
Titles shipped
4.7★
Avg. store rating

About the studio

A small team obsessed with how games feel.

Founded in 2016 above a coffee roaster on Little Bourke Street, NeoLegendHub grew from two engineers with a Unity project into a 14-person studio shipping games to players in 90+ countries. We build for Android and iOS from a single codebase, so a fix on Monday reaches every device by Friday.

We only take on a handful of projects each year. That means real senior time on your build — no hand-offs to a junior team, no outsourced art you've never seen, and a producer who actually answers your messages.

Milestones

  1. 2016

    Studio founded

    Two engineers start NeoLegendHub in a shared office in Melbourne CBD.

  2. 2018

    First 1M downloads

    Our arcade racer 'Neon Drift' crosses one million installs on Google Play.

  3. 2021

    Real-time multiplayer

    We ship our in-house netcode powering sub-80ms PvP across the Asia-Pacific.

  4. 2023

    Apple Design nod

    'Lumen Keep' is featured by Apple in the 'Games We Love' collection.

  5. 2025

    40M installs

    Our catalogue passes 40 million lifetime installs across Android and iOS.

What we do

End-to-end mobile game development.

Pick a full build or drop us in for the hard parts. Every engagement is scoped, fixed-fee where possible, and quoted in AUD.

Cross-Platform Game Development

A single Unity codebase shipped to both the App Store and Google Play, including store setup and submission. Typical MVP in 10–14 weeks.

from A$18,000

Real-Time Multiplayer Backend

Authoritative netcode, matchmaking, and dedicated servers tuned for sub-80ms play across Australia and Southeast Asia.

from A$9,500

LiveOps & Season Passes

Monthly content drops, limited events, and battle-pass economies with a remote-config dashboard your team can run without us.

from A$3,200 / month

Game Art & Animation

2D and 3D character design, environments, UI kits, and skeletal animation built to hit 60fps on mid-range phones.

from A$120 / hour

Monetization & Analytics

Ad mediation, IAP storefronts, and event funnels wired into a dashboard so you can see exactly where players drop off.

from A$2,400

QA & Device Lab Testing

Real-device testing across 200+ Android and iOS handsets, from a 2019 budget phone to the latest flagship, before every release.

from A$1,800

Selected work

Games we've shipped.

Swipe through a few recent titles built and launched in-house.

Neon Drift — Arcade racer · Android & iOS

Arcade racer · Android & iOS

Neon Drift

A tilt-to-steer neon racer with weekly ghost races. 6.2M installs and a 4.6★ rating.

Lumen Keep — Tower defense · iOS

Tower defense · iOS

Lumen Keep

A hand-painted defense game featured by Apple in 'Games We Love'.

Rift Runners — Real-time PvP · Android & iOS

Real-time PvP · Android & iOS

Rift Runners

3v3 real-time battles running on our in-house sub-80ms netcode.

Pocket Harvest Co. — Cozy sim · Android & iOS

Cozy sim · Android & iOS

Pocket Harvest Co.

A relaxed farming sim with monthly seasonal events and 1.8M monthly players.

Void Anglers — Idle · Android

Idle · Android

Void Anglers

A deep-sea idle fishing game with an offline progression loop players love.

Glyphstorm — Puzzle RPG · iOS

Puzzle RPG · iOS

Glyphstorm

A rune-matching RPG with a 30-hour campaign and hand-drawn boss art.

The people

Who you'll actually work with.

Senior hands on every project — no revolving door of contractors.

MV

Marcus Vale

Founder & Technical Director

Ex-console engineer. Owns our netcode and performance budgets.

PN

Priya Nair

Lead Game Designer

Designs the loops and economies that keep players coming back.

TW

Tom Whitfield

Art Director

Sets the look of every title, from concept to shipped UI.

SM

Sofia Marchetti

Producer

Your day-to-day contact. Keeps scope, budget, and timeline honest.

DO

Daniel Osei

Senior Gameplay Engineer

Turns design docs into responsive, 60fps gameplay.

HK

Hana Kim

LiveOps & Analytics Lead

Runs live events and reads the funnels so we ship what works.

Reviews

What partners and players say.

A few words from studios we've built for and players who found us.

"NeoLegendHub took our rough prototype and shipped it to both stores in eleven weeks. Sofia kept us in the loop every single day — no surprises."

ER

Elena R.

Sydney, NSW · March 2025

"Their multiplayer netcode is the real deal. We went from laggy 2-player matches to smooth 3v3 across the region without touching our servers."

JP

James P.

Melbourne, VIC · January 2025

"The art team nailed our world on the first pass. Only wish we'd booked more of their time earlier in the project."

AM

Aisha M.

Brisbane, QLD · November 2024

"Been playing Neon Drift for two years. The weekly ghost races still feel fresh — you can tell real people run the live events."

LT

Liam T.

Perth, WA · September 2024

"They rebuilt our monetization and our week-1 revenue nearly doubled without hammering players with ads. Genuinely surprised."

GH

Grace H.

Adelaide, SA · July 2024

"Lumen Keep is the most beautiful mobile game I own. Runs perfectly on my three-year-old phone, which almost never happens."

NK

Noah K.

Canberra, ACT · May 2024

Questions

Frequently asked questions.

Can't find what you need? Reach out and we'll get back within one business day.

Getting started

It starts with a free 45-minute call where we talk through your idea, target platforms, and budget. From there we send a written scope with milestones and a fixed quote in AUD. Nothing is charged until you approve that scope.

Yes. Roughly half our clients are first-time founders or small indie teams. We can take on a whole build or slot in to handle only the parts you can't, such as netcode or art.

Our studio is on Little Bourke Street in Melbourne's CBD. We work with clients across Australia and overseas, and most of our collaboration happens over video calls and a shared project board.

Development & platforms

Almost always, yes. We build in Unity from a single codebase and ship to both Google Play and the App Store, including store listings and submission. Building both at once is far cheaper than doing them separately later.

Often we can. We'll review your current project first to check the architecture, then propose either a drop-in integration of our netcode or a scoped refactor. We're upfront if a rebuild would actually be cheaper.

You do. On final payment, all source code, art, and accounts transfer to you in full. We can also stay on for LiveOps afterward, but you're never locked in.

Pricing & support

A focused MVP typically starts around A$18,000, while a polished title with multiplayer and live events runs higher. We quote fixed-fee wherever the scope allows so there are no surprise invoices.

Every build ships with a 60-day warranty covering bugs and crashes at no extra cost. After that, most clients keep us on a monthly LiveOps retainer from A$3,200 to run events and updates.

The studio is open Monday to Friday, 9:00am to 6:00pm AEST. During an active launch we monitor crash reports outside those hours too, so a release-day issue never waits until morning.

Get in touch

Tell us about your game.

Send a few details and we'll reply within one business day with next steps.

Studio

58 Little Bourke Street, Melbourne VIC 3000

Hours

Mon–Fri, 9:00am – 6:00pm AEST